Game Design Brief
Title: Super Intern
Short Description: Super Intern: College students always look for an edge to “get their foot in the door.” To get their name out there as quickly as possible to have a career when they graduate. One way to do this: get an internship. However, that may not always be enough. There could be times when one is asked to do something they do not. On one hand it’s risky but it could reward them to automatically filling in a spot for a job. On the other hand, one could keep to their morals, but in the eyes of higher ups, not taking this risk could result in being a “game over.” Super Intern places you in different situations for different internships. There are several goals whether it’s, sneaking into another company and stealing ideas or going to an opposing team and stealing play calls. The choice is yours, even if the right choice might be the wrong.
Game Objects: There are several objects in this game. Being a “platformer,” objects are developed for the main character, “The Intern.” While other objects will be used as football players in one levels case or opposing people from other businesses. Other objects being used are the blocks to act as “platforms” for the character to move around if jumping cannot get them to certain areas. Points will be rewarded for collecting the necessary items or even quick “power-ups” that can help you complete your objective.
Sounds: Many sounds will also be used. When the intern is hurt we will need a sound indicating damage as well as a “success” alert to let the player know they’ve achieved the necessary goals. There will also be a “jump” sound that comes on anytime the character is jumping to a platform and/or avoiding the enemy.
Controls: The player can move around with the arrow keys with the up arrow allowing the intern to jump. The spacebar is brought in if the character can get items like cameras or guns to “shoot” certain objects.
Game Flow: The players score will start at 0 but will go up by a certain number of points depending on what evidence is collected. There are also points given out if the intern can “bribe” one of the enemies away or even takes them out to complete their goal. There will be a high score but that comes with taking more risks and getting more information.
Levels: There are three levels. One level will place the intern at a game company but your boss wants you to find out some information from a rival company. The more information you can get on these new games: the better. Another level pits you with a football team however the Coach “Big Bill” demands you to sneak onto the rivals’ side and steal some play calls and signals. Finally there is another level that demands you dig up any dirt that another head CEO can use to bring the president of its rival company down. The difficulty will depend on you the player. To be successful, more risks need to be taken. Get caught: and your player faces jail time. Come back empty: and you lose your internship.